Toronto, Canada /
3:58 AM
Toronto, Canada /
3:58 AM
I'm CAMERON
I'm CAMERON
I'm CAMERON
and I like to…
and I like to…
and I like to…




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Selected
Selected
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WORK
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Fourth year projects with large scope. Project based courses with designated roles & tight deadlines.
Gorgeous design, Scroll-stopping content, Memorable campaigns, Development dripping with tech. The proof is in our projects.
Gorgeous design, Scroll-stopping content, Memorable campaigns, Development dripping with tech. The proof is in our projects.
about ME
about ME
BORN ABROAD, RAISED INTERNATIONAL



[ ABOUT ME ]
I'm Cameron Dunn, originally born in South East Asia and grew up in Laos. I moved to Canada at the age of 13, and started highschool here in Ontario, Canada. My interest in digital media has always shifted, but been in the broad realm of creating. From making short funny videos, to editing shorts. Elevating these interests into higher education, with my Bachelors in Global Business and Digital Arts from the University of Waterloo.
At Jaurden, we transform the way growing brands and Fortune 50’s show up across modern Media. Our team has a healthy obsession with motion. We live it, breathe it, and completely embrace its ability to capture the heart of your brand.
At Jaurden, we transform the way growing brands and Fortune 50’s show up across modern Media. Our team has a healthy obsession with motion. We live it, breathe it, and completely embrace its ability to capture the heart of your brand.
At Jaurden, we transform the way growing brands and Fortune 50’s show up across modern Media. Our team has a healthy obsession with motion. We live it, breathe it, and completely embrace its ability to capture the heart of your brand.
[ MY mission ]
I want to create things that not only satisfy your needs, but leave a mark of my personal identity. I want to achieve this by leaving hints of my creative inspirations, my style, and my growth.
Transforming how brands express themselves across modern media.
Transforming how brands express themselves across modern media.
[ MY SKILLS ]
Some skills that may not be highlighted in this website that I have are: Video editing for long & short form content, full media lifecycle (brainstorming, storyboarding, shooting, finalizing), audio engineering, cinematography, and a mix of 2D/3D animation for motion graphics and 3D animation.
Transforming how brands express themselves across modern media.
Transforming how brands express themselves across modern media.
https://docs.google.com/document/d/-Q4JUdutmQg9yhk/edit?usp=drive_link
[ est. 2003 ]
Tap into my
DIGITAL MEDIA WORKFLOW
DIGITAL MEDIA WORKFLOW

[ 01 ]
planning
Before starting, I like to think of all the possible routes the project could go. I draw from past projects of mine, inspirations, and new ideas from initial research. Essentially a short-winded brainstorming phase. Working on something is difficult until I have a good idea of what needs to be done and how. This is the best opportunity to give initial thoughts and ideas for how we want the project to go.
- Set everything out on the table
- Draw from past works and inspirations
- Communicate all main points and interests
[ 01 ]
planning
Before starting, I like to think of all the possible routes the project could go. I draw from past projects of mine, inspirations, and new ideas from initial research. Essentially a short-winded brainstorming phase. Working on something is difficult until I have a good idea of what needs to be done and how. This is the best opportunity to give initial thoughts and ideas for how we want the project to go.
- Set everything out on the table
- Draw from past works and inspirations
- Communicate all main points and interests
[ 01 ]
planning
Before starting, I like to think of all the possible routes the project could go. I draw from past projects of mine, inspirations, and new ideas from initial research. Essentially a short-winded brainstorming phase. Working on something is difficult until I have a good idea of what needs to be done and how. This is the best opportunity to give initial thoughts and ideas for how we want the project to go.
- Set everything out on the table
- Draw from past works and inspirations
- Communicate all main points and interests
[ 02 ]
concept & strategy
The most difficult, but rewarding process. While I find my groove with specific projects and assignments, I focus on getting a polished and safe product out first. Only after then, I experiment a little to see what clicks. I often try to give many iterations of drafts or prototypes, feedback is always appreciated and easiest to drastically fix in this stage.
- Storyboarding/Moodboard development
- Initial drafts/prototypes distributed & presented to clients
[ 02 ]
concept & strategy
The most difficult, but rewarding process. While I find my groove with specific projects and assignments, I focus on getting a polished and safe product out first. Only after then, I experiment a little to see what clicks. I often try to give many iterations of drafts or prototypes, feedback is always appreciated and easiest to drastically fix in this stage.
- Storyboarding/Moodboard development
- Initial drafts/prototypes distributed & presented to clients
[ 02 ]
concept & strategy
The most difficult, but rewarding process. While I find my groove with specific projects and assignments, I focus on getting a polished and safe product out first. Only after then, I experiment a little to see what clicks. I often try to give many iterations of drafts or prototypes, feedback is always appreciated and easiest to drastically fix in this stage.
- Storyboarding/Moodboard development
- Initial drafts/prototypes distributed & presented to clients
[ 03 ]
finalizing and delivery
This part of the process is my favourite. Once something has been created, I like receiving detailed feedback on what to change. As I already have everything figured out, and understand how to change specific things.
- Finishing touches
- Export and publish finalized product
[ 03 ]
finalizing and delivery
This part of the process is my favourite. Once something has been created, I like receiving detailed feedback on what to change. As I already have everything figured out, and understand how to change specific things.
- Finishing touches
- Export and publish finalized product
[ 03 ]
finalizing and delivery
This part of the process is my favourite. Once something has been created, I like receiving detailed feedback on what to change. As I already have everything figured out, and understand how to change specific things.
- Finishing touches
- Export and publish finalized product







